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lbcl90760143
Men-at-Arms Got Buffed Again? My Season 13 Counter Guide

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Hello, my name is [player] and I have a confession: when I see a Feudal Age Men-at-Arms ball rolling toward my base, my first instinct is to alt-F4 and pretend I have a life. But according to Season 13 patch 16.3.11308, early MAA are now the top feudal loss condition for 62% of ELO 1200+ ranked players. So if you're like me and your APM peaks at 'panicked clicking,' welcome to the club. The Jin Dynasty and House of Lancaster heavy infantry buffs have turned a failed defense into a slow economic collapse on PC, console, and cross-play ladders. The good news? You don't need pro-level reflexes to counter them. You just need to be stubborn, cheap, and slightly annoying. Core MAA Counter Mechanics Why do Men-at-Arms feel like an unstoppable wall of metal and bad intentions? Because they pack high pierce armor and HP, and they laugh at your arrows. But here's the punchline: they move like they're carrying a refrigerator on their back, and their gold/food costs make every failed push economically devastating for the attacker. In Feudal Age, there is no universal hard counter. Defense leans on kiting and economic disruption while you buy time. You're not trying to win a straight fight; you're trying to make the MAA player's investment look silly. Once you hit Castle Age, Crossbowmen become the go-to hard counter for all civilizations, with bonus damage against heavy armor. That's the moment the tables turn. Until then, you stall, you kite, and you pray your opponent overcommits. Era-Aligned Counter Unit Picks Here's my cheat sheet for every age. I use it because I need small words and simple pictures. Age Best counter Why it works Feudal Early Knights / Lancers Higher HP and raw damage; win 1v1 trades and heal Feudal Ghazi Raiders (Delhi) Bonus vs heavy infantry, unlike standard Horsemen Feudal Musofadi Warriors (Malians) Anti-armor damage and stealth bypass frontline Castle Crossbowmen Universal hard counter; bonus vs heavy units Castle Onna-Musha (Japanese) Mobile ranged damage that shreds heavy armor Imperial Hand Cannoneers High base damage ignores much armor In Feudal, I like Early Knights or Lancers for 1v1 trades, or Delhi Sultanate's Ghazi Raiders for bonus heavy infantry damage. Pair them with perimeter towers to slow MAA advances. Castle Age is Crossbowmen o'clock, with 2-3 spearman supports to fend off enemy cavalry backups. Then use basic micro to kite slow MAA units and
9 days ago

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