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I Climbed Silksong's Cogwork Core So You Don't Have To

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By 2026, I had heard every horror story about Silksong's Cogwork Core. White Palace? Path of Pain? Cute little warm-ups. Pharloom apparently looked at those and said, 'Hold my silk.' The upper Cogwork Core is a vertical gauntlet of spikes, grapple points, and enemies that seem personally offended by your continued existence. And at the top? A music puzzle. Because of course it is. I climbed it, I died a lot, and I solved the Architect's Melody puzzle so you can suffer slightly less. You're welcome. 💀 What You Need Before You Start Climbing Before you even think about yeeting yourself into the upper Cogwork Core, you need three things. I'm putting them in a tidy table because my brain is still recovering from the platforming and it likes boxes now. Requirement Why it matters Defeat the Cogwork Dancers Opens the way and proves you can tolerate spinning death Acquire Clawline from The Underworks Grapple points are non-negotiable; without it, you're just a very determined falling object Access the upper-level doorway You'll need to platform back up the right-hand side of the room to hit the levers from the bench at the start of Cogwork Core The first two requirements mean you should explore Coral Chambers and The Underworks properly. I know, I know — exploring. Terrible. But the Clawline is the difference between 'skilled platforming' and 'a comedy routine performed by a corpse.' Once you've got it, unlock the doorway to the upper level, then take a deep breath. Or several. You'll need them. The Platforming Gauntlet: A Love Letter to Spikes Starting from the first grapple point, hook on and cross to the other side of the room. Jump to unhook so you don't eat damage, then head left past the spiked flying enemies to the middle platform. This is the part where I learned that 'just jump' is a lie adults tell children. You need to aggro the running enemy to the edge and push them off, then carefully deal with the steaming enemy. Carefully. That word is doing a lot of heavy lifting. Next jump is the irritating one. Jump — but not to the peak — then dash to the wall on the left. Climb up, avoid the nearby enemy, and at the top jump, grapple, and head right. While attached, hop over the spikes, grab the grapple on the other side, and keep going right. Hop off early, attach to the wall, and climb while avoiding the spikes that slide in and out. At the top, jump, grapple, and go left. On tha
5 days ago

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